Ultra Strikes (US) are a type of exotic matter pulse weapon that cause blast damage more focused than the XMP Burster.
While they are listed as "very common," they do not drop as often as XMP Bursters. However, they have the same duplication rate as Bursters in a Quantum Capsule.
Initially Ultra Strikes were only hackable on selected Motorola devices, however could be fired by any agent that acquired them.
Ultra Strikes are designed to destroy portal mods such as shields and turrets. They have a very limited range, and are best utilized when standing directly on top of the portal itself. If the portal's resonators are placed at great distance, the use of an Ultra Strike exactly on top of the portal might not strike the Resonators, and hence won't generate a defense strike to the Agent nor a warning on COMM or via notification to the Agents that own nearby Resonators. Note that if resonators of a different, nearby portal are struck, that portal will zap the Agent.
Pressing and holding until the particle ring shrinks fully will deal up to an additional 20% damage, based on the radius of the ring when the agent releases the Fire button. This is sometimes known as a Glyph Attack, although it has nothing to do with Glyphs.
Damage and Range Edit
There are 8 levels of Ultra Strike, each level increasing in range and damage. The Ultra Strike lowers the energy levels of resonators and mods in range following this scheme:
|L 1||150 XM||10 m|
|L 2||300 XM||13 m|
|L 3||500 XM||16 m|
|L 4||900 XM||18 m|
|L 5||1200 XM||21 m|
|L 6||1500 XM||24 m|
|L 7||1800 XM||27 m|
|L 8||2700 XM||30 m|
*Nominal damage values. Actual damage depends on distance from the Agent to anything struck, Portal mods such as shields, mitigation from associated links, and any Attack Bonus.