XMP Bursters are the primary weapons used to attack enemy Portals. XMP Bursters are obtained through hacking Portals and drop in large numbers. XMP Bursters cause, and are affected by, Speed Lock.
Use[]
XMP Bursters are used from the Fire sub-menu. The Agent invokes the menu by selecting a weapon from the Inventory and tapping 'Fire', or by holding a finger on the Scanner map and sliding it upwards. Tapping 'Fire' from this menu detonates the XMP Burster , which inflicts damage to nearby Resonators and can destroy Portal Mods.
A fired XMP Burster's area of effect is centered on the Agent and has a radius proportional to the XMP Burster's level. Resonators closer to the blast's center will take more damage, and Mods attached to Portals closer to the center have an increased chance of breaking.
Portals whose Resonators have been damaged have a chance to counterattack the Agent.
The XMP Burster damages Resonators by reducing their current XM, and is affected by Mitigation. Damage reduction from mitigation is rounded down, so each Resonator in range will take at least 1 XM of damage from each XMP Burster fired.
Charging an XMP Burster []
Holding 'Fire' charges the XMP Burster and applies up to 20% bonus damage. The smaller the XM ring is when the 'Fire' button is released, the more bonus damage will be added.
Levels[]
Like all leveled items, XMP Bursters are available in eight levels and can only be used by Agents that meet or exceed the item's level. Each level increases in damage, range, and cost. XMP Bursters lower the energy levels of struck Resonators and Portal Mods following this scheme:
Level | Usage Cost |
Damage | Range | Recycle Value |
---|---|---|---|---|
L1 | 50 XM | 150 XM | 42 m | 20 XM |
L2 | 100 XM | 300 XM | 48 m | 40 XM |
L3 | 150 XM | 500 XM | 58 m | 60 XM |
L4 | 200 XM | 900 XM | 72 m | 80 XM |
L5 | 250 XM | 1 200 XM | 90 m | 100 XM |
L6 | 300 XM | 1 500 XM | 112 m | 120 XM |
L7 | 350 XM | 1 800 XM | 138 m | 140 XM |
L8 | 400 XM | 2 700 XM | 168 m | 160 XM |
Recycling an XMP Burster yields (20 * L) XM, where L
is the level of the item.
Critical Hits[]
Whenever an XMP Burster damages a Portal, there is a small chance for it to deal triple damage. These critical hits are indicated by an exclamation point appearing before the damage indicator. Only a certain amount of XMP Bursters can be stacked at once, if the upper limit is reached, the scanner shows an "Too many attacks pending" error message. Once a queued XMP Bursters are fired, another can be queued again.
Community trials suggest that critical hits can also be scored against Portal Mods, but the lack of indication makes confirmation difficult.
Stacking[]
While XMP Bursters will only fire individually, multiple XMP Bursters can be queued up by firing in close succession. These will fire as the Ingress server processes the effects of previous attacks.
Note that if the Agent's XM reserves are completely depleted by Portal counterattacks, all stacked XMP Burster blasts are cancelled. Agents are advised to consume Power Cubes before stacking XMP Bursters to avoid this damage-reducing consequence.
Lore[]
XMP Bursters , short for Exotic Matter Pulse Bursters, are XM constructs, one of the fundamental templates found in Earth's Exotic Matter (XM) matrix before storyline NPC's began developing their own. The items are formed of compressed Exotic Matter (XM) that, when released by an Agent's scanner, scramble enemy XM structures and cause them to collapse.
The mechanism by which the blast affects enemy Portals, but not dropped items, friendly Portals, or Agents themselves, is unknown.
Also see the Ultra Strike — a specialized XMP Burster .